Another great original mission from Kaos(RA)!

This time you are with mates, taking some rest on your quartels, when feminist fanatics attack you!
At start, you can see the frenetic instant organization, with men
running up and down. You encounter famous ones, like Rambo, Commando,
Bruce Willis (more men?); and others.

Your general mission is to protect Cpt. Rigs, your leader, and kill
feminists one: Leeloop. In quick orders at starting time, youre
assigned to the assault platoon, so be prepared for main fight!
Characters are fun: watch the famous be reluctant between and haughty...

Expect heavy resistence from this chicks: and dont haste to confirm
what they really are, but instead, you will need many missions to put
them in place! (They are even smart!).

Probably in first missions, feminists leader and his guard will not be so smart (you will know),
but if you play many in chain, she will start amazing you.

For this to happen, you will need to fix some problems with original
route files from William. I improved it like this:

- Fixed problems with pipes for NE roof (the one with high stairs): bots couldnt climb the north
one, and the south one was incorrectly linked from ground level.
- Improved the jump for reaching window of the red room at NW (bots still have problems with this, as I
myself have).
- Improved movement in NW alley, where many boxes are troubles (they
still are, but less now).
- Fixed problem on descending the high stairs.
- More linking on heavy traffic areas (central street, north street)
- One of the public lights had node, I created one over the other light
and linked it for descending from north roof.
- Dropped nodes over fence east of red roof building, with links from
this roof, so bots have new way down.
- AND... now the bots can jump between east high roofs, IN ANY
DIRECTION... !!!!

IF YOU LIKE THESE, I have packed the .srp file that replaces the
original from CGF 0.80. Simply extract the files riot.srp, riot.tac and riot.dsp in your \quake\action\terrain folder and let
it replace your original ones (make a backup first so you can go back if you dont like it at last).
The .tac and .dsp are 0 bytes, because they are more than 1Mb each (too large for internet downloading), and they will be re-constructed when
first running a riot mission. YOU WILL NOTICE THE 5 MINUTES DELAY
THAT TAKES PLACE THEN, BUT IT WILL NOT HAPPEN AGAIN ON SUCESIVE
MISSIONS.

IF YOU DONT LIKE the way all this sounds, first know that if William,
the Butler or any other official site allowed me to do this, then you
are sure. Then, if you really dont like this, simply dont extract
route files (select only the .cgf and the .txt files and push "extract"
on winzip or whatever).

NOTE ON ROUTE IMPROVEMENT: Bots are still subject to fail the jumps over east high roofs, specially if the bot is given
command "advance", because it tends to stop if seeing some enemy, but
jumps anyway, with the result of low speed -or desviation- and falling. If you script a mission and want the bot to perform these jumps, you must use
"moveup" instruction, so bot simply jumps, without thinking any other thing (cover it with friendly bots, because he is totally exposed).
Even thus, in the longer jump, from NE roof to the red roof, many times bots fall.
I thought to erase this link, but it is funiest when it works (and
works many times). So if you script: "advance to..." any location south of NE roof, bot tends to go by this gap, instead of descending the high
stairs. To use this last one, you need two steps: first for ground level
of the stair, then to whenever you want (for locations south of NE roof).

The mission file has new ASCII art map, and "A PROPOSAL OF RULES FOR ASCII ART MAPS". This information and the complete list of principal
locations for riot.bsp is in another file: riot_locations.txt.
In the proposal, I explain how you can made a very complete and neat
ASCII art map.

I included also a complete new ASCII art for monastery.bsp (you have surely the original one by Kong Foo, it is good enough if you love simple things).
I included it first time in one of my missions a month ago: Oriental_Gangwar.cgf (with 7 more files
begining with "OGW..."). You can find it compressed in the
Butlers missions page (http://cgfmd.telefragged.com/).


-----------------------------------
FOR SCRIPTERS AND MY OPINION ON CGF
-----------------------------------

If you take a look at script, you will notice I love complex things.
Dont worry: the key for interpretating my scripts is to know I love the
jumps (many "phases") and the conditional statements (many "on code" "on contact" and
so). This is for covering, support, backup, and changing plans, SO YOU
CAN NEVER PLAY THE SAME MISSION IN THE SAME WAY.

This is specially true with the aid of the uneven found CGF bots from
William, with his trully and finally smart AI. I can say I have seen
no other AI that can compete with this one, and its still in proggress!

I know William tends to leave the fine work for bots, so in this
particular mission, I used less steps for phases than I used on previous
missions (specially OGW), so they can show you what Im saying. I think
this combination of good scripting (ejem!) and strongest AI is harder
than any other one.

Try it yourselves! You will amaze! You will forget other computer
generated (non-intelligent) forces, because THESE ARE INTELLIGENT...

They are slow a bit, but oh well!: they need time to learn what you
learnt in all your life time! AND THEY LEARN. THIS IS THE MAIN
DIFFERENCE WITH OTHER CGFS: learning IS the difference between man and
other species in the natural world... so it would be in virtual one,
doesnt? ;-)

Im really enthousiastic with this work of William, you can see... Im a
Licenciate in Psichology, and I have really interest in AI. Trully, I know
William deserves a place between fundators of a new era in AI.

Well, AI, I have wrote too much AI now, so stop reading this AI and go get your AI fun!!!!!

Kaos(R.A.[I.]).

--------------
Oh, no: (RA) is not a clan, its the initials for Repblica Argentina,
my country. Theres another K.A.O.S. in UK...
